Workout card
Dynamic Movement — Coordination Power
PowerPowerMedium60 mingym
Pulse-raiser, arm circles + shoulder rolls, hip circles, then 5-6 easy problems, the last one or two with one deliberately quick (not desperate) move.
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- 1. Warm-up (15 min) Pulse-raiser, arm circles + shoulder rolls, hip circles, then 5-6 easy problems, the last one or two with one deliberately quick (not desperate) move.
- 2. Dyno/deadpoint ladder — 30 min on JUGS Pick moves between big, friendly holds. Start with deadpoints (a controlled reach timed at the top of a small hip pop) and grow toward full dynos. 3-5 attempts per move, full 2 min rest between attempts, always at maximum intent.
- 3. The commitment rule Half-committed jumps are how you slip; fully-committed jumps are how you learn. Decide before you pull on: this attempt is 100% or you don't go. Latching the hold DEEP on first contact is the whole skill.
- 4. Hips make the jump Power comes from the legs and a hip drive toward the target, not from pulling harder. If you're stalling below the hold, the fix is a deeper sink and a bigger leg push — not more arm.
- 5. Stop rule This is power: stop while attempts are still crisp (about 30 min of attempts). Sharp pain, or feet skidding from fatigue = done. Big holds only — the fingers get no bonus stress today.
Source and safety note
Based on: Eric Hörst, Dynamic movement skill development (power expressed through coordination — big holds, big moves, low finger stress) — Training for Climbing (3rd ed.)
Training information only. Not medical advice. Stop if pain, numbness, dizziness, or unusual symptoms show up.